Can i use the new one for those or should i try to find a way with the hook? Thanks One of the mods im trying to install is a Reshade, wich brought the hook file so i guess i need it, and the other one is music replacement, wich only came as the loose files for the ones i wanted to replace. Hi, im currently trying to mod DQXI Definitive Edition from Steam. Are you on the right mod page for the version you are playing?įrom your post, it sounds like you're looking at older instructions for the OG version. Are you playing Definitive Edition or the original (OG) version?Ģ. And most mods are distributed as paks instead of loose. These days DQXI-SDK is usually recommended over using DQXISHook. I think you might be looking at some old (outdated) stuff. How do i make it work? I would appreciate it if you could first teach me how to make it work, and sorry if its too obvious and i just dont see it I have also tried putting it in different folders and nothing, and putting UASSET and UEXP files where they should go in order for them to replace some music nothing changes either. dll into the folder with Dragon Quest in it (wich for me is Win64), but when i press all the key that i think is the one that opens the console nothing happens (wich i would like if you could show me wich one it really is just so im sure im correct). So, i downloaded the DQXIHook from here, the most recent upload, and extracted the. Originally posted by Half-EatenCherry:Hi, i feel very dumb for asking this but i really dont understand or know what to do. known as "Dragon Quest XI Console", adds a custom console window to the game to change cvars at runtime. Added check for "noconsole.txt" file, if it exists in the games EXE folder, no console window will be created. Added PakFile hooks to make the game prefer loading loose files instead of always loading from. added support for 2 alternate DLL wrapper filenames reworked codebase: DLL is now only 21KiB! (this might fix problems with people getting alt-tabbed from the game too) Found a hook to re-enable the proper UE4 console, no need for an external console window anymore! 0.4c: changed console binding patch, now non-english bindings won't be added if ConsoleKeys is empty (for people who want to disable console) 0.4b: added game version check, will now disable DQXIHook and warn user if exe isn't supported 0.4a: added missing DXGI exports, should fix some people getting DXGID3D10CreateDevice errors (layouts that should now be supported: German, Italian, French, Spanish, Japanese, Russian, and of course English) (DQXI binds both Tilde and "Atmark" to ConsoleKeys, which stops the engine from adding the non-english binding, this should fix that) added patch to UInputSettings::PostInitProperties, so that non-english console bindings will be added even if theres more than one ConsoleKey already binded (finally) updated to work with the latest DQXI patch - apologies for the long delay!
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